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Bachelor of Computer Science (Hons.)

Offered by: Multimedia University (MMU)
Exam BodyInternal Degree, Malaysia
Course Duration3 Yrs
Part Time/Full TimeFull Time
Fees60000/Course
CampusCyberjaya
FacultyFaculty of Computing and Informatics (FCI)
Conducted entirely in MalaysiaYes
Awarding CountryMalaysia
Level of StudyBachelor's Degree Level
Field of StudyComputing & IT
Course Description

This three-year programme equips students with fundamental computing knowledge and the latest technology. In year 1, all students learn common subjects before specialising in one of the following areas – Software Engineering, Game Development, Data Science or Cybersecurity – in the second year. Each designed specialisation prepares students with specific skills. Students will also complete a final year project and undergo industrial training to acquire practical industry experience.

Curriculum

Year 1

  • Calculus
  • Programming Fundamentals
  • Discrete Structures & Probability
  • Professional Development
  • Computational Methods
  • Object Oriented Programming & Data Structures
  • Computer Architecture & Organisations
  • Database Fundamentals
  • Research Methodology in Computer Science
  • U2
  • U4

Year 2

  • Software Engineering Fundamentals
  • Operating Systems
  • Computer Networks
  • Object Oriented Analysis & Design
  • Algorithm Design & Analysis
  • Elective 1
  • Industrial Training
  • U3
  • Programming Language Translation
  • Advanced Database

Specialisation: Software Engineering

  • Software Requirements Engineering
  • Software Design

Specialisation: Data Science

  • Introduction to Data Science
  • Statistical Data Analysis

Specialisation: Cybersecurity

  • Cybersecurity Fundamentals
  • Network Security

Year 3

  • Final Year Project
  • Elective 2
  • Elective 3
  • U1
  • U1
  • Workplace Communication

Specialisation: Software Engineering

  • Software Reliability & Quality Assurance
  • Software Verification & Validation
  • Specialisation Elective 1
  • Specialisation Elective 2

Specialisation: Game Development

  • Game Algorithms
  • 3D Game Programming
  • Specialisation Elective 1
  • Specialisation Elective

Specialisation: Data Science

  • Data Mining
  • Data Visualisation
  • Specialisation Elective 1
  • Specialisation Elective 2

Specialisation: Cybersecurity

  • Cryptography and Data Security
  • Ethical Hacking and Penetration Testing
  • Specialisation Elective 1
  • Specialisation Elective 2

Specialisations:

Software Engineering:

Focuses on designing and developing software systems with innovative methodologies and sophisticated tools. Students are exposed to various techniques of analysing user requirements and specifications, as well as the design, implementation and verification of software system.

Game Development:

Integrates fundamental concepts of software engineering with both technical and creative aspects of game design and development. Students are exposed to various types of game production – from 2D to 3D, and from virtual to augmented reality game projects.

Data Science:

Focuses on designing and developing solutions to draw useful insights from the availability of large volumes of data, known as Big Data. Students will receive fundamental training in computer science theories and learn techniques on the processing of Big Data for analytics that can be impactful to business.

Cybersecurity:

Built on the technical foundation of computer science, the specialization focuses on the array of sophisticated techniques and innovative approaches used to protect data and information systems. Students are exposed to both offensive and defensive security methodologies such as ethical hacking, digital forensics and network security, as well as policies and ethical issues of cybersecurity.

Specialisation Elective Modules

TWO (2) subjects should be taken from the following based on specialisation:

Software Engineering

  • Theory of Computation
  • Programming Language Translation
  • Introduction to Formal Methods
  • Software Evolution Maintenance

Game Development

  • Game Production
  • Game Physics

Data Science

  • Data Management
  • Visual Information Processing
  • Social Media Computing

Cybersecurity

  • Digital and Computer Forensic
  • Database and Cloud Security
  • Blockchain and Smart Contracts

Elective Modules

THREE (3) subjects should be taken from the following:

  • Systems Analysis & Design
  • Concepts of Programming Languages
  • Programming Language Translation
  • Theory of Computation
  • Artificial Intelligence
  • Parallel Processing
  • Web Application Development
  • Computer Security
  • Introduction to Formal Methods
  • Software Evolution & Maintenance
  • Game Physics
  • Game Design Fundamentals
  • Introduction to Data Science
  • Visual Information Processing
  • Data Management
  • Data Mining
  • Social Media Computing
  • Advanced Database
  • Cybersecurity Fundamentals
  • Cryptography and Data Security
  • Ethical Hacking and Penetration Testing
  • Blockchain and Smart Contracts

University Subjects

  • U1 – TITAS (Local) or Pengajian Malaysia III (International)
  • U1 – Hubungan Etnik (Local) or BM Komunikasi II (International)
  • U2 – Bahasa Kebangsaan or Foreign Language Beginners
  • U3 – Business and Entrepreneurship in Malaysia
  • U4 – Co-curriculum
Entry Requirements
  • Pass Foundation/Matriculation studies from a recognised institution, AND
    • a Credit in Additional Mathematics at SPM Level or its equivalent; OR
    • a Credit in Mathematics AND one Science/Technology/Engineering subject at SPM Level or its equivalent.
    Note : Candidate (b) is required to pass the reinforcement of Mathematics subject prior to pursuing to degree programme. However, the reinforcement of Mathematics subject can be exempted if the Foundation/Matriculation studies contain subjects in Mathematics and the achievement is higher or equivalent to the requirement of the Additional Mathematics at SPM level or its equivalent; OR
  • Pass STPM in Science Stream or its equivalent with a minimum of Grade C (GP 2.00) inclusive of Mathematics and one Science / ICT subject; OR
  • Pass A-Level with a minimum of Grade D in Mathematics and one Science / ICT subject; OR
  • Pass UEC with a minimum of Grade B in at least five (5) subjects inclusive of Mathematics, English and one Science / ICT subject; OR
  • Diploma in Computer Science OR Software Engineering OR Information Technology OR Information Systems OR equivalent and any Diploma in Science and Technology from recognised institution with a minimum CGPA of 2.50. Candidates with CGPA below 2.50 may be admitted subject to a rigorous internal assessment process; OR
  • Pass DKM /DLKM/DVM with a minimum CGPA of 2.50. Candidates with CGPA below 2.50 MUST have at least two (2) years of work experience in the related field.;

*Note: DKM /DLKM/DVM candidates may be required to undergo Bridging Programme as an additional requirement.

All fees are in RM (Ringgit Malaysia) currency unless stated otherwise.


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